The other spin that Francis [Ford Coppola] wanted for this was that his original intention was that this film would not play in ordinary theatres, but that it play in just one theatre in the geographical centre of the United States which is somewhere in Kansas. A theatre was going to be built, kind of like Imax theatres are today, so this was Imax before Imax. And you would go to that theatre the way you would go to Mount Rushmore or some place because now we're going to see Apocalypse Now. Families would drive from all over the country to this theatre, and the film would be six hours long divided with an intermission. You'd see three hours and then you'd have dinner or something. Then you'd see the final three hours in the evening, and it would be an event, and it would have this fantastic soundtrack that was designed for this film.
Well, that never happened, the theatre in Kansas. But what did survive was this, at the time, a completely unique approach to how to do movie soundtracks which overturned the stasis that film soundtracks had gotten into. That Godfather II, Julia, 1976, the soundtrack on the release prints of those films was identical to the same films made in the late 1930s. Dolby in the interim had entered the picture and had started making optical soundtracks that had a wider frequency range and also more channels of sound in the mid-1970s. So kind of coincident with Francis coming up with this idea in 1975, 1976 that progress is being made at an audio engineering level.
When we got back to San Francisco on Apocalypse Now, Dolby was also based in San Francisco by that time and both of us came together, Apocalypse Now and Dolby. And together we evolved the system that was the release pattern for 70mm prints of Apocalypse Now. And a number of years later that system, what we now call 5.1, became the de facto standard for film exhibition. But it was made on an artistic level. This was Francis's artistic vision of how this film should be made; it was not an engineering decision originally. The idea was how can we do this? And then we tried to figure it out. I mean the idea was this is what we want to do, how can we do it rather than the opposite which is an engineering thing that was then offered up to creative people.