And this is simple enough in a dialogue scene, but he wanted to do the same thing for big action scenes so that you had lots of coverage, and the kind of software that they were using allowed this to happen without incurring huge costs. Because what we were looking at was not, in any sense, the final animation. It was schematic, in a sense, that when a character walked, they really just glided across the floor. We weren't yet making them walk. And, you know, heads would tilt when they talked, but there wouldn't be over-articulation like there would finally be.
So the idea would be to rough it out using all these techniques, and then cut it down to whatever the final time would be, 28 minutes. Voice it with the... You use temporary voices. You would just grab, sometimes, your own voice. And then, finally, you would get the actors in and they would voice it. And maybe you... I think we added temporary music. You would get it to a certain stage. And then George [Lucas] would come in, and you would have a screening of your episode, and he would look at it and say, great, or speed up the middle, or something. And the final changes will be made.
And then this would be shipped somewhere, mostly, I think, to the Far East, Singapore. There was an animation office in Singapore, using people who were not being paid as much as animators would be paid in Europe or the United States. And, you know, very good animators. And they would take the template that you gave them, and they would flesh it out into full animation. So, at that point, my job was done. When we approved this particular version of the sketch, then I left. And the full animation would take another six or eight months to complete, and I would have nothing to do with that. That was all overseen by the producers of the show. So my job was simply to work from the script, get this visualised, and the action staged in an interesting way. So it was a, you know, a great learning experience for me, because it... I'd never worked in animation before like that, and working with creative animators, and the whole machine that had been established, administrative and talented machine, to produce this television show on a weekly basis. And the results are really fantastic, for, certainly, for the budget that they did. It was by far some of the most, at times, beautiful work being done in animation for limited budget. Certainly, not on the scale like Pixar. But Pixar films were, you know, ten to 30 times as expensive as these... Per minute.
So I look back on that with interest and affection. At the time, it was... I was straining at my leash because it was so... A lot of this was such new material to me, and I, you know, I wanted to do a good job. But I'm very happy that I did it. And that series has now ended, so that... The opportunity to do it has stopped. But I... It was an enjoyable, different way of approaching the film-making process.